What’s to Gain from Gaming World History?

What if you could mix world history into a competetive strategy game where you control a civilization–and match it up against others, both real and imagined?  What if the game could be used to teach diplomacy and negotiation?

Sid Meier has done this, as have others.  To explain, Foreign Policy asked him to delve a little deeper and explain why, exactly, this game works:

FP: So what is the secret of Civ’s longevity?

SM: I think there is a combination of these grand ideas — war and peace, exploration, 6,000 years of history, great leaders — in a playable format. You can easily make a game with these elements that is unplayable or overwhelming. What we’ve tried to do is introduce these elements in a playable, manageable way, so that you as the player can master and experiment with them. Combining these things is the power of Civ.

via You Must First Invent the Universe.

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