What if you could mix world history into a competetive strategy game where you control a civilization–and match it up against others, both real and imagined? What if the game could be used to teach diplomacy and negotiation?
FP: So what is the secret of Civ’s longevity?
SM: I think there is a combination of these grand ideas — war and peace, exploration, 6,000 years of history, great leaders — in a playable format. You can easily make a game with these elements that is unplayable or overwhelming. What we’ve tried to do is introduce these elements in a playable, manageable way, so that you as the player can master and experiment with them. Combining these things is the power of Civ.