The Consensus Building Approach: Can Games Really Change the Course of History?

The Harvard Program on Negotiation is one of the best resources for identifying negotiation case studies and simulations.  Lawrence Susskind explains the power of games:

Role-play simulations can be used in three ways.  First, they can be used to give students a chance to experience situations in which they might someday find themselves, offering a quasi-realistic chance to apply what they have learned in class.  When used properly, with the help of skilled instructors, role-play simulations can be very effective educational tools.  Role-play simulations can also be used as part of a research agenda especially in the negotiation field.   In the same way carefully structured laboratory experiments involving students are often used to test psychological hypotheses, role-play simulations, run repeatedly with similar sets of players — some of whom are instructed behind-the-scenes to try different negotiating techniques — are being used to determine the efficacy of various negotiating strategies.

via The Consensus Building Approach: Can Games Really Change the Course of History?.


One thought on “The Consensus Building Approach: Can Games Really Change the Course of History?”

  1. As teachers receive less incentives and good teachers become scarce, technology will continue to look more attractive as means for training future generations. However, technology will never be able to replace teachers as machines cannot adapt and use paralanguage and pragmatics that facilitate negotiations. Computers cannot implement heuristics nearly as well as humans can, nor can computers intuitively sense the subtleties of body language in a multiplicity of cultures. In short, technology may facilitate learning for low resource learning environments, but computers cannot sense and inspire students like teachers can.

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